![]() Of course, some puzzles are inspired by the previous titles, you’ll have valve puzzles, codes/symbol puzzles and so on, but alot of them are and feel genuinely fresh, despite being the third game. This is actually true cooperation, one of the premier examples of how a coop experience should be designed: around the coop and not around how many players you can fit in the same level, We Were Here and Portal 2 are the top games when it comes to a successful and meaningful coop experience – not a game, but an experience. Not only the core of WWHT but also a perfectly designed component: puzzles are varied and all have their own mechanics and concepts to play around in order to find the solution.Īs it’s typical in the We Were Here games, cooperation with your partner is a must and I mean cooperation – each usually have their own components to study and communicate (yes, you MUST talk in this game, it is imperative in order to remotely get progress in this game), you must talk and try to find a logical solution together. You’ll still split but it’s not until later on.Īlot of aspects of the lore and the overall subplots of what happened previously in the castle are present and give a nice tie with the previous games, which the first started and the second really cemented. There is a bigger sense of comfort with your partner around but the atmosphere is kept intact here, despite this change. We Were Here Together keeps the interesting lore of the original two, starting with you and your friend waking up (unlike the previous two, you don’t reach a castle in the middle of a blizzard and then try to escape, which is a neat twist on the franchise’s prologue) and solving puzzles to progress…Īnyway, in a surprising turn of events, WWHT actually puts you and your friend together, unlike the rest of the games, where you only actually only meet at the very end. ![]() ![]() I opted to not talk about story as there’s a tie between all games despite all core experiences being separated from one another, I want to avoid spoilers and since the story is very related to lore and past events, anything is a spoiler that may ruin some puzzles and the overall atmosphere, in all fairness there’s also not much to talk about as it’s all learnt through experiencing and beating the puzzles and not through exposition (though this game adds a few cutscenes, which are quite welcome as they are well made). ![]() We Were Here Together (WWHT) meets all expectations I had for a third iteration as a fan of the previous two I was quite excited for this new title and it manages to tick all the right boxes, improving nearly everything but still retaining a couple of criticisms I had with the previous game(s).
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